ID

Uploaded

Status

Description

Work Items

Action

1827
by lwg643
Sep 12, 2008
11:30 PM

Being evaluated

This is the first step for the network demo. What we want to do now is to send everything we have in the demo to another computer and display it at the same time. It's a classic rock rain game, press ENTER to begin.

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1678
by bradleat
Aug 14, 2008
2:42 AM

Being evaluated

no code in this patch :), just Evan's networking test game without the code for testing between two computers. You cant recompile when testing between two computer so u can use this if you want to test it

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1677
by Evbevmagevbof
Aug 14, 2008
1:52 AM

Being evaluated

Added more functionality to NetworkingTestGame and also modified EGGEngine.Networking....hope this works

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1666
by HeffJoker
Aug 12, 2008
12:54 PM

Being evaluated

Here's an updated input patch because for some reason the ShipDiffuse.tga wasn't with the original. I don't know why it doesn't include it, but try this one and let me know

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1658
by HeffJoker
Aug 11, 2008
5:51 PM

Being evaluated

This is just a prototype on how the player will view the game with a gun. I just threw it together with our current FPSCamera and haven't been able to get the gun to follow the mouse input correctly. As of this written description, it will move with the player if he moves forward, backward, or strafes side to side.
Also note that this is just a test and the final game will involve actual character models holding the gun.

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1643
by Evbevmagevbof
Aug 9, 2008
2:22 AM

Applied

A simple half-finished networking test. Do not press F2


Applied Aug 9, 2008: Added into Networking.Testgame

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1637
by Evbevmagevbof
Aug 8, 2008
1:21 AM

Applied

Added Networkhelper.cs to TRA_Game.Networking. This is a basic class which handles Sign in, Creating a session, Joining a session and sending and recieving messages for SystemLink(LAN) games. This is a basic framework so a lot of work still left to do. Any quieries email me at evbevmagevbof@hotmail.com


Applied Aug 8, 2008: TFS Messed up so we put the update here

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1591
by HeffJoker
Jul 29, 2008
2:58 AM

Applied

This is a basic Quake-like camera code. To look around, you move the mouse and to move, simply use the arrow keys.


Applied Aug 6, 2008: Being used in a modified version for the FPSCamera

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1630
by bradleat
Aug 5, 2008
4:29 PM

Applied

Started From Scratch instead of including my camera class. That camera class is too slow and isnt optimized for a FPS.


Applied Aug 5, 2008: It makes sense

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1661
by HeffJoker
Aug 12, 2008
2:45 AM

Declined

This patch includes a re-designed InputHelper class, which adds much more functionality with less methods. The only problem is that it may sacrifice readability a little. With this patch, vibration and thumbsticks are supported. All methods in InputHelper.cs are commented, so it should be easy to understand.


Declined Aug 12, 2008: The ShipDiffuse.tga file was missing.

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